2016 University General Showreel
This is a showreel I did during the first semester of my second year at University. In total the work took 3 months.
Music from Epidemic sound
Self Portrait
A self portrait rendered in Unreal 4. Textures- 4k Polycount - 52,076 tris
Dwarven Ruins
An environment for a game level rendered in Unreal 4. Textures - 2k, Polycount - 155,797 tris
Wind in the Willows
My first attempt at character modelling for a game. Textures - 4k, Polycount - 43,599
Dragon Skull
An asset for my current game project. Textures - 2k, Polycount - 7,631
E-Type Jaguar
This is my end of year 1 project for University. It was modeled in Maya, textured in Substance Painter and rendered with Arnold.
Pod Racer
Modelling in Maya. Texturing in Mari. Rendered using Arnold.
Light Cycle
Modelling in Maya. Texturing in Mari and Photoshop using shaders. Rendered using Arnold.